Friday, May 22, 2009

Language (from pocketgamer)

As I was digging into iPhone games at lunch, I came across this little essay and immediately wished I had written it.  Funny, smart and young.  Wonderful.

The following is taken from pocketgamer (Spanner Spencer, 5/21/2009):

It's funny how a new games system can actually alter our speech patterns. As I hunt through the App Store now looking for free games, I come to realise how many new words I've been taught since it launched.

'App' seems to have been accepted as a preferable alternative to 'software', while fiddling with capitalisation is now perfectly acceptable as long as the capital letter is preceded with a lower case 'i'.

And even though my spell checker still doesn't like it, 'Lite' is undeniably the buzz word of the iGeneration (you see! Even I'm doing iT now). Even though it's not actually a word, its meaning is understood by every iPhone and iPod touch user across the world.

If something's 'Lite', it's free, but has reduced functionality and, for the most part, has a full version counterpart that you can pay for.

Of course, we could just say 'demo', but that's not yet been approved or copyrighted by Apple, so for the time being we're going to have to stick with Lite.

'Free' is a word that's not going to be so easily put aside, of course. 'Free iPhone games' is the phrase that brings a lot of budding iPhoners directly to Pocket Gamer, so I've spent the afternoon sifting through an iSea of Lite games to dig out some freebie gems just for you. I mean, iYou. Whatever.

No comments:

Post a Comment